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Captain's ship

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Captain's Ship

Captain's ship

Region
Layer 1
Unknown

The captain's ship is the second area the player visits in Submachine 10: The Exit. The ship is accessed once the player connects a ladder to the ship, and it can be explored once the player gives it power. The ship contains a karma portal to the angel ruins.

ArchitectureEdit

The interior of the Captain's ship is made of metal plates, much like that of Liz's ship. However the walls of this ship are painted green and the ship itself is noticeably dirtier. The metal plates are covered in green moss and cobwebs, and are starting to rust. Various telephones installed on the walls are also beginning to corrode. The ship is made of circular modules connected by tunnels.

MechanismsEdit

The ship contains a panel that, when the player puts in a triple A battery from the karma studies facility, opens up the door to the S3C area in the S.H.I.V.A. override section of the defense system corridors.

The ship also contains a hatch that can only be opened once the player inserts an ID card, which can be found at the top of the lighthouse. Beyond the hatch is a note and a portable light crown, which can be placed with a portable light crown converter in the right slot at the top of the lighthouse.

On the left part of the ship, a room is equipped with a scope and 3 levers. Similar to the mover in Submachine 5: The Root, if the player pushes the levers forward, each will show a light in the scope pointing a 3 dimensional space. The levers will show the X, Y, and Z axis respectively.

MapEdit

Captain's ship map

TriviaEdit

  • The axis levers are not needed to solve any puzzle in the game.
  • A currently-unreleased patch to Sub10 shows an additional mechanism in this location to call the ladder used to access the Northern Garden docks, should it be moved out of position from underneath the ship.

See alsoEdit

Submachine 10: The Exit locations
Northern Garden docksCaptain's shipAngel ruins - OOO • Royal storage facilities - IOO • Storage unit 32/1Storage unit 33/1Storage unit 33/2Storage unit 33/3Storage unit 33/4Resin mine - OIO • Iron pyramid - OOI • Karma studies facility - IIO • S.H.I.V.A. access area - OII • Stabilizer bay - IOI • Meditation temple - III • TempleDockWinter PalaceCliffsTunnelsS.H.I.V.A. override corridorCitric acid roomRoot baseRooftopResearch baseLevel XLighthouse dungeonBasement exitInfernal basementBasementMetal sectionLighthouse towerTile roomsLittle islandS3C areaDesert

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