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Submachine 3: The Loop

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Release date
v1 (SD) August 3rd 2006[1]
v1 (HD) July 21st 2014[2]
“I believe that each Submachine is within specific machine that is similar to the structure or function of machine.”
— Soullock
“But didn't sub3 destroy that nice image of the structure? I mean, timeless, space-less and stuff?”
— Mateusz Skutnik,
Thu Mar 22, 2007 7:42 am


Submachine 3: The Loop (or Sub3, stylized as Submachine 3: the Loop) is the third installment of the main Submachine series.

Plot

The player begins in a room - the origin, (0,0) - in each of the 11 puzzles and by moving up, down, right and left can move to exact replicas of the starting room. The only difference is that some feature maps, levers or other puzzle-related devices. It is soon evident that the Loop, the structure the game takes place in, is actually an infinite coordinate plane with each room representing a point. For example, the room two rooms to the right and one up from the origin (0,0) is called (2,1). To navigate the Loop, at the beginning the player finds a compass which shows the coordinate pair of their current location.

The two endings

The puzzles are of varying difficulty. Unique among the Submachine series, two endings are possible: the first, in which the player collects a leaf and "breaks the Loop," escaping; and the second, in which the player solves the final puzzle and starts falling down the Loop, eventually dying of dehydration from the long (endless) fall.

List of locations

Development

When Submachine 2: The Lighthouse was released on the 13th of June 2006, development for Submachine 3 was already said to be on the way.[3]

On the 5th of July 2006, Mateusz stated that development was going smoothly and that the game would be finished within a month, provided he would get the music for it. He also said that he'd heard the negative reactions to the puzzle where you had to catch four sticks in a small square in the previous games, and would focus on brain puzzles exclusively in future installments.[4] He also said he would bring back the menu, since hiding it in Submachine 2 hadn't been a very good idea. He was also tweaking the game's engine.[5]

The actual game was finished on the 14th of July, 2006, and Mateusz was only left waiting for the music and some final touches.[5]

The game was released on the 3rd of August, 2006.[6]

HD

On July 21, 2014[2], an HD version of the game was released. This version runs on the Float engine and features minor updates to the content and graphics. It is also the first HD to introduce some new additions to the plot, in the form of four notes at level 0, one in each of the four rooms diagonally adjacent to (0,0), accessible after collecting the coordinate device.

In Submachine: Legacy, if Level 11 is solved by the Player as normal, the Player will instead be taken to another Level where the Rooms are randomized until the Player finds a Loop back to Level 11 or finds a Portal that can only be opened on Layer 2 with the Navigator, which will lead to a Monolith.

See also

Trivia

  • Several of the level codes are based on the Polish language:
WINDA – lift
BANDA – gang/crew
ANELKA – Polish female name
BOTWINKA – beetroot leaves
Also, SYNTAGMA is the title of a comic book by Submachine's own author Mateusz Skutnik.


v · d · eSubmachine 3: The Loop levels
Level 0Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10Level 11
Devices
Passage-machineGreen leafCompass



Submachine series
Main series 1: The Basement2: The Lighthouse3: The Loop4: The Lab5: The Root
6: The Edge7: The Core8: The Plan9: The Temple10: The Exit
Side series Ancient AdventureFuture Loop FoundationFLF32 ChambersSubmachine UniverseThe EngineThe Explorers
Other games iSubmachineSketch of Submachine 2Card Game

References

  1. Submachine 3: The Loop, 3 Aug 2006, JayisGames.
  2. 2.0 2.1 Submachine 3: the Loop HD release timestamp, 27 Aug 2014, Mateusz Skutnik.
  3. News, 13 Jun 2006, Mateusz Skutnik.
    “long awaited release of Submachine2: The Lighthouse game, a sequel to the succesfull Submachine. This time the area to discover is about 5 times bigger and the puzzles are more dificult. That’s what most of you wanted in your emails that I received after the first game. So enjoy, and Submachine3 is already in production.”

  4. Forum post, Submachine: your ideas and general comments, page 1, 7:24 am 5 Jul 2006, Mateusz Skutnik.
    “well, the good news is that the third part of submachine series is under construction, and the process goes smoothly and effective, so the game will be finished within a month or so. there still is no music composed for it, so maybe we'll have to wait for it for a while.”

  5. 5.0 5.1 Forum post, Submachine: your ideas and general comments, page 1, 1:55 pm 5 Jul 2006, Mateusz Skutnik.
    “slide tile puzzle? I dont know which one you're talking about. is it the one with rotating sticks in sub2? well, if so, this puzzle is gone. I noticed that a lot of people disliked this one. I will focus only on brain puzzles, no skill or fast clicking. That's why there are no time-limited puzzles in sub.
    I listen carefully to your feedbacks and improve the engine almost every day. For example the menu will be changed back to how it looked like in the first game, that hiding menu in sub2 wasn't such a good idea.”
    Cite error: Invalid <ref> tag; name "id" defined multiple times with different content
    
  6. News, 3 Aug 2006, Mateusz Skutnik.
    “Submachine3: the Loop is online and kicking. Continuation of the main submachine storyline, but with a different view at pnc gaming.”

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