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This page will store all notable posts from Mateusz Skutnik that are strictly related to Submachine series. All the posts are taken from the old Rewolucje forum, where the author used the nickname murtaugh after the in-game character Murtaugh, as well as from Pastel Forum which at the end of 2014 moved to Pastel Land (and isn't hosted by Mateusz anymore) and also Mateusz's Facebook account. The posts are shown from the most recent to the oldest:

(Note: All times posted in Eastern Standard Time or Eastern European Time)

Nov 19, 2017 09:45 am

Nov 19, 2017 09:45 am Link
Apocrypha wrote: "If you'll let me be direct here: Mat, is PNCE canon to any specific series of yours, and if so, which one(s)?"
it's canon in the CF series.
Confirming the non-canonicity of his game Peter Navarre Crecy Evaluation, which referred to certain Submachine concepts, such layers.

Nov 8, 2017 8:17 pm

Nov 8, 2017 8:17 pm Link
Sundex wrote: Quick question for Mateusz: what would happen if you ingest karmic water?
hell if I know...
WorldisQuiet5256 wrote: I think your family and close friends would never see you again.

But you could still post and do things online none the less.

Although the option to do face cam during streams is no longer an option.
Maybe I'd be able to do 8 times as much work (in each layer separately). So, you'd get a new Submachine every two months and the big game would turn into the open world puzzle escape. :D
Discussion about the possible effects of ingesting karmic water.

Jun 12, 2017 7:56 am

Jun 12, 2017 7:56 am Link
Guys, important change.

I had to change the 629 coordinate to something else. It's now GZB.

It was because it's a "layer change" location but it was numerical and accessible by normal lab transporter. It was causing some bugs and strange behaviour.

Fixed now.


also: due to split in 628/GZB now we have 111 locations.

Yeah. Like the vault.

Mateusz explains the change on the coordinates of GZB, and refers to it as a "layer change" location.

Mar 8, 2017 00:23 am

Mar 8, 2017 00:23 am Link
Sublevel 105 wrote: "We awakened with amnesia."
BWAHAHAHAHAHAHAHA.

LOL. Yeah, nope.

:D
Sublevel 105 wrote: "Thnak you, my Sublord. Now we know for sure! :3"
The first words of Submachine 2, from 2006 are literally:

I DIDN'T WAKE UP IN A ROOM. AND I DO REMEMBER.

So what exactly new are we discovering here? After 11 years? :D

Mateusz confirms the Player didn't have amnesia.

Mar 7, 2017 10:06 am

Mar 7, 2017 10:06 am Link
Apocrypha wrote: "Hey Mateusz, is the mover in Sub9 the same mover as the one we use in Submachine 6?" Thegeniusyosh wrote: "And Submachine 5."
Yes.
Clearing the number of Movers used in the series.

Mar 3, 2017 9:24 pm

Mar 3, 2017 9:24 pm Link
ShadowNiL wrote: "Why do I get the feeling you wrote down some of the things in my list for future updates...?"
I haven't.

Your suggestions weren't exactly original, you just listed obvious expansion points.

ShadowNiL wrote: "There's probably more that aren't as obvious, but there's no way for me to guess as a player what coordinate can have what sort of expansion. Either way, I'm excited for whatever comes next."
I know.

That's why creating lists of possible expansions by someone other than me is pointless. Moreover, if you happen to hit a bulls eye and guess the exact expansion I had in mind it will be cancelled.

Sublevel 107 wrote: "

I see why no single of our theories created in 2005-2015 was fulfilled in any of submachine games...

)
I don't think any of them were directly on point.
Mateusz Skutnik explains his philosophy about expansions to rooms and confirms that no theory has been entirely accurate as of yet.

Feb 11, 2017 12:42 am

Feb 11, 2017 12:42 am Link
Another thing...stabiliser, not stand? Or are karma portal stands just more permanent versions of stabilisers?(in which case I would be inclined to think that a stabiliser can be anything that successfully "stabilizes" [duh] and houses a KP; including Rulo's stand and the stone wall that holds SBL's portal)
Yes, it's a stabiliser, and no, not all stands are stabilisers, as not all karma portals require a stabiliser.

In s10 we see clearly first-ge stabilisers, with wire and parts sticking on the outside. The stabiliser created by Robert L. Wood is from second or even third generation. Slick, smooth, does the job even when weathered by time.

Discussing karma portal related technology.

Feb 10, 2017 5:14 pm

Feb 10, 2017 5:14 pm Link
One last thing:

If you'd like to know the name of the structure your locations are in, it's: cluster. In this instance it's the Jatsko Cluster.

Because it's not one location, it's four, and they're connected in a loop. Yeah, THE LOOP gets a new meaning with introduction of cluster loops.

Referring to Jatsko, and the loop of locations 438, jat, jko and jsk.

January, 2017

27 Jan 2017 Link
sza is the letter representation of 523

more or less ;)

it should be sze

but ist actually 524

so

sza

Discussion on the reason for the coordinates of the Twins attic. See from 2:02:43 to 2:03:31.
21 Jan 2017 Link
-Ozband Iresh wrote: filled with BLOOD resin Oo
it's not sand - but RESIN - it's your idea

by your I mean - forum guys

I never called it resin

but it's not sand

-anteroinen94 wrote: Never called it resin? I could've sworn...
uhm...

maybe I forgot? :(

let me rephrase that

-Ozband Iresh wrote: He called it resin in the CAT room not?
ah

ok

-Ozband Iresh wrote: [sic] Vorte's room. Yellow resin, not red.
exactly!

that stuff was resin!

the yellow stuff!

the red stuff is similar though...

-Ozband Iresh wrote: So, Mateusz, is red substance resin or not? Is it like blood for submachine, like resin is "blood" for tree, a living organism? You are confusing me and yourself! XD
yes, red stuff is also resin
Discussion on the terminology of the red substance seen in areas like Resin mine. See from approximately 1:21:48 to about 1:26:30 and 1:30:32 to 1:30:56

September, 2016

05 Sep 2016 Link
-Jatsko wrote:
A Very Super Important Question for Mr. Mateusz:

Is the karma portal in this video actually red?
Yeah, that portal is red. It's not just room lighting. This section of rooms have this color not because of red light - everything is actually red there. The portal as well.
Talking about red color of karma portal in red sections of Basement from Submachine 10.

January, 2016

13 Jan 2016 Link
To be honest - I'm not sure. But I know both these are wrong. Those locations are not arrange by their layer number. They're arranged by previous games they respond to.

Layering would be bit more chaotic. like, 4, 1, 7, 3.... etc etc.

In reference to which layer corresponds to which portal location in Submachine 10.
4 Jan 2016 Link
-ak- wrote:
The post is just a post, a signage acting as landmark beacon for the buried Lighthouse.
that.
Posted in reference to the post found next to the buried Lighthouse in the desert.

December, 2015

30 Dec 2015 Link
Desmodus wrote:
"Super Human Intelligence Virtual Awareness"
Just a reminder, shiva was named shiva before singularity.
In reference to the possible meaning of the acronym S.H.I.V.A., and what it logically cannot be.
28 Dec 2015 Link
Sublevel wrote:
Why is there two unused "dead karma portals" (that karma dots) in Winter Place location? Did you plan to make them active later, but forget about them? Or was it "forgotten" in purpose? :P
(And restoration of Lab roof gets nothing. Or was it added as hint for using karma stabilizer?)
1. like a battery, they kind of faded away. That's why they're not there anymore.

2. restoration of lab roof is just to show you the stabiliser at work.

Posted in Pastel Forum, in response to a question about unrestorable blue karma dots appearing in Submachine 10.
15 Dec 2015 Link
that woman was Liz.
Posted in Pastel Forum, in reference to the identity of woman mentioned in a note in Submachine 8's bamboo town.

December, 2014

26 Dec 2014 Link
Error_3113 wrote:
does the Redux Version of FLF "overwrite" the original FLF in terms of Canon?
I see the idea of dimension layers is still hard to grasp, even after few years since introduction to the mythos...

There are seven answers to that question.

Mateusz Skutnik, commenting discussion about original SubFLF and its HD version
16 Dec 2014 Link
With those new changes to the game is FLF now "canon"? Or is it still outside of continuity like Zero and 32 Chambers?
they're all canon now.
Posted on Facebook, in comments about SubFLF HD release
01 Dec 2014 Link
Almost forgot! I revisited the flf digouts and it turns out that in the fifth layer this game has slight differences from other layers. Never expected it would happen, but I guess it did. I'll be showing the research result in two weeks or so.
Posted on Pastel Forum, two weeks before SubFLF has been released.

September, 2014

14 Sep 2014 Link
OnyxIonVortex wrote:
so you're already working on it? :D
it's been done since two weeks. No changes, no additional rooms from isubmachine.

I want to keep the series architecture intact, that's why there are no changes. there's only one canon. Starting with sub1_ext.

Abacus wrote:
What about graphic improvements?...


OnyxIonVortex wrote:
but that isn't part of the game architecture, not?
graphic enhancements are just a fresh coat of paint, it doesn't actually change the general scheme.

by architecture in this case I don't mean the coding, but how it's build and what's in it (and where).

This series is complicated enough sa it is, I don't want to add parallell universes to it in the for of different game versions (except for sub_1_ext as I said before).

Mateusz Skutnik, talking about HD version of Sub1, Isub rooms, and canon of Submachine universe

June, 2014

26 Jun 2014 Link
speaking of scars - I got burned by boiling oil when I was 26.
My right hand.

Can you believe - all submachines were drawn by then burned and now scarred hand?

:D

Possibly inspiration for Murtaugh? from original game?..
16 Jun 2014 Link
So here's the thing.

I'm finishing the HD version and Im at the "white rooms" section.

Due to the fact that the game saves it's satte now - this section is completely pointelss and useless.

Im removing it from the submachine 4 build.


thoughts?......

Anteroinen wrote:
I suppose it can be removed without harm. Unless you'd rather incorporate something new into the game, or perhaps add some in-joke into the room?
No, I don't want to add any jokes to submachines.

But that "white room loaction" is already added to the subnet.

We're losing nothing. :D

OnyxIonVortex wrote:
that's right :D
but wait, then the white room means nothing? I remember there are quite a few theories that link it to Sub10, because both are the "exit".
no, they don't mean nothing.
Mateusz Skutnik, talking about 596 location before Sub4 HD release
16 Jun 2014 Link
.. the more I think that after sub10 I want to create submachine: the loop 2: loop harder.

possibilities...
are...
endless...


No, I'm not joking about the loop 2, but I was naturally kidding about the title. loop harder?.. come on. :D

but, submachine: infinite loop has a nice ring to it.
you know what has even nicer ring?

SUBMACHINE: INFINITE

<puts on sunglasses>


also: hear me out:

you know how in subnet there are small loops - rooms that don't look the same, but are looping?

there is even a random loop where you don;t know what room will come next.

I was thinking on expanding on that idea.

different locations, ALL LOOPING.

Mateusz Skutnik, talking about his plans on Submachine series after SubX gets released

March, 2014

28 Mar 2014 Link
Sublevel 102 wrote:
Also wonder about sudden release... What purpose?..
I was just changing the ad at the beginning.

I have to change ads in all games. So I opened the file and remembered the discussion about the euro coin and how it sticks out. And I agree - that coin does not belong in this universe.

so it's gone. the rest is just cosmetics.

Sublevel 102 wrote:
I thought Submachine takes a lot stuff from normal world, but if coin can't appear there, then... O_O
it's just completely doesn't fit the overall lore of the game.

the new coin fits perfectly.

Kakama wrote:
So that means the EU coin isn't canon anymore?
no, it's not.
Talkings about Submachine 1: The Basement v 5.0 release and about Euro coin changing
17 Mar 2014 Link
Rulocore wrote:
But yeah all the Temple and Palace and ruins and old things are great but... I miss some artificialness again. Like... we need actual subnet machines.
yes, that's my sentiment too.

When I made the machine that opens the tunnel under elizabeth's statue it felt warm and happy.

We'll definitely be going back to actual machines, with buttons, cogs, wheels, codes, numbers, levers, pullies and all that stuff.

Mateusz Skutnik, talking about Sub10 environment.
17 Mar 2014 Link
Soullock wrote:
some of you think that the Temple is the Knot and you could be right

Sublevel 102 wrote:
That's what I think. But yeah, it seems we haven't direct confirmation right now.

Or we have, but, how babies, we can't see it, and Mateusz is sad again. XD
Yeah, I'm sad.

Of course the temple is the knot. The confirmation? When you switch layers inside the temple, nothing changes.

(exept for those few spots where the layer lineage is distorted).

Mateusz Skutnik, confirming that Temple is Knot

December, 2013

02 Dec 2013 Link
OnyxIonVortex wrote:

wow, I never thought there were so many versions of them! :D

but the energy gem is just another name for wisdom gem, or it's a different type of gem?
no, it's the same item. just named differently.

We learned the ancient name, the wisdom gem as ancient people did not have the vocabulary nor knowledge to name it more properly. The name energy gem obviously comes from later, more technologically advanced epoch. technology demistifies a lot that's been attributed to magic or gods. same here.

ENIHCAMBUS wrote:

More technologically advanced epoch? You mean another Sub-Era? ;) And what do you mean with Ancient People? Are you talking of the people that lived in the Core or someone ancient?

And this revelation may debunk some theories about Wisdom/Energy gems.
answering questions is pointless as each answer raises another three questions.
Posted in Pastel Forum, in Submachine Universe thread. Talking about wisdom gems.

October, 2013

07 Oct 2013 Link
Sublevel 102 wrote:

I don't know why, but I didn't take this old Submachine trailer (only official Subtrailer!) with all seriousness before. http://www.youtube.com/watch?v=gyHDTHC1QtM

But now...

What do you think? New test Subject, etc?
this has nothing to do with anything.

it's not even canon.

ENIHCAMBUS wrote: It seems that its just a tribute to Portal and Cube.
no, that was advertisement for submachine on iphone, but it was totally random and not even meant to be a part of the lore.
Mateusz Skutnik explains the role of Sub1 Iphone trailer in Submachine main plot.

February, 2013

08 Feb 2013 Link
it's not the question of material.
Mateusz Skutnik regarding the way the Karma portal is implemented in PTL

January, 2013

29 Jan 2013 Link
the name "submachine Zero" was a small tribute to Cube Zero.

mystery solved.

Mateusz Skutnik. Regarding Submachine 0 title.
22 Jan 2013 Link
WorldisQuiet5256 wrote: If Liz knew of Mur plan to Invade the Core, why didn't she and The Other dig into the Lighthouse, got the Player, Disable the Submachine Game and the Portal Machine at the Top of the Lighthouse, then reburied the Lighthouse.
and why didn't the eagles just take the one ring and toss it into the mount doom sparing those poor hobbits the whole journey? hmm?...
Mateusz making a reference to The Lord of Rings to clarify why anything can't be that easy.
14 Jan 2013 Link
Subbot Smasher wrote: I think the blue colored sky in sub 5 was a result of those lamps along the walkway. In Sub 5 they are turned on, while in subnet they are turned off.
that.
Answer to a question regarding why in Sub5 there is blue sky and in Submachine Universe not.
11 Jan 2013 Link
it was always meant to be an exploration experience that'll turn in time into a massive puzzle game.

the biggest in the world.


we're getting there :D

Mateusz Skutnik, about adding puzzles in Submachine Universe.

December, 2012

05 Dec 2012 Link
Cool story bro. :D
Mateusz Skutnik. Regarding Submachine storyline.
September 29, 2012 Link
Maybe the whole sub8 is just a shift of direction?

A shift "Of everything" A Knot similar to the Loop. After all...

1 2 *3* 4 5||6 7 *8* 9 10
thank you.

-__-

Posted in PastelForum, regarding the theory that Submachine 3: The Loop and Submachine 8: The Plan mirror each other.
September 29, 2012 Link
LOL Mateusz, did something unexpected happen? :P
yeah, somebody came up with logical explanation. :P
Posted in PastelForum, rerading the theory that Submachine 3: The Loop and Submachine 8: The Plan mirror each other.
September 29, 2012 Link
I still don't know what change of direction made sub3 that could be equal to sub8.
you were going to layer 5.

on the way - you fell into the portal within the portal that changed your direction and threw you into the dimensional knot that you had to untie in order to move forward.

now ask me again, how sub8 mirrors sub3. -__-

Posted in PastelForum, rerading the theory that Submachine 3: The Loop and Submachine 8: The Plan mirror each other.

October 2nd, 2012, around 1:30am

October 2, 2012 around 1:30 am Link
Jeez you guys with Alexander and the knot.

The game was making a simple reference to Alexander the Great cutting the Gordian Knot in half, which ties to the notes' several mentions of the knot metaphors. No need to over-analyzing it. What you need to analyze instead is the knot metaphor itself with the Loop.

Thank you.

:D
^ this.
Posted in PastelForum, establishing Alexander as a mere reference.

September, 2012

Late September, 2012 Link
no, it was not a glitch, I changed it.

it's the representatioon of all 7 layers depicted in sub8. line from sub7 goes to layer 1 of sub8.

Posted in PastelForum topic Submachine 8: the plan, discussing the lines between games in submachineworld.com
Late September, 2012 Link
then sub9's line would start in the fifth layer, am I right? :P
yes.
Posted in PastelForum topic Submachine 8: the plan, discussing the lines between games in submachineworld.com

September 30th, 2012, around 7:00 pm

September 30, 2012 around 7:00 pm Link
there's third option.

beamers open dimensions AND other things.

which they do.

the last beamer opened a direct connection from one location to the next within layer 5.

Posted in PastelForum regarding the beamers.

September 29th, 2012, around 10:00am

September 29, 2012 around 10:00 am Link
What do you prefer it to be called then? 101, IOI, LOL, ioi, etc. hm?
it's called navigator.
Posted in PastelForum, giving a name to the "layer-switch".

September 29, 2012 around 00:30 am

September 29, 2012 around 00:30 am Link
Those satellite antennas caught us 'mid-flight'?
not quite.

Check out the intro dialogue between mur and liz.

Posted in PastelForum, regarding our starting point in Submachine 8: The Plan and it not being in Liz's ship.

September 13, 2012

September 13, 2012 Link
sigh...

blue water ≠ kent waterfall.

there, happy?

Posted in Pastel Forum, in response to the comments about a teaser showing blue water thought to be Kent Waterfalls.

September 10, 2012

September 10, 2012 Link
I'm pretty sure they meant "dimension" differently. to them it was jumping between different clusters of submachines in one dimension.

methinks.

Posted in Pastel Forum, in response to comments about the meaning of dimension in a note from Sub4.

September 7, 2012

September 7, 2012 Link
1. this is actually the very first screen that you see in the game.

2. funny how you think that since we're travelling to layer 5 we'll actually end up there. funny indeed. 3. the symbol will not appear in the game.

Posted in Pastel Forum, in response to comments about the symbol and the interactive Submachine 8 teasers.

September 6th 2012

September 6, 2012 Link
since you're wondering.

it's the first puzzle - therefore it's kind of obvious and simple. after that things get tricky.

Posted in Pastel Forum, in response to comments about the interactive Submachine 8 teaser.

August 23, 2012

August 23, 2012 9:41 pm Link
will 10:The exit be all black and white like the exit in 4:The lab?
no, that would be bad idea.
Posted in Facebook, in response to the question whether Submachine 10 is going to be black and white, in resemblance to the 596 location.

July 5th 2012

July 5, 2012 9:52 pm Link
When we found those messages in the Edge, were they written by more than one person?
I don't think so.
Do you think it is a different person than the writer of the suicide note we didn't find?
no.
Posted in Facebook, answering a question concerning the notes found in Submachine 6 and their writer.

June 16th 2012

June 16, 2012 Link
Seven games plus four spin-off and i STILL have no idea what 'submachine' means.
you mean the word "submachine"?

it's an abbreviation of "submerged machine", because at the time of discovery there was a popular belief that all structures were below the ground (the darkness and all).

Posted on PastelForum topic "The meaning of the submachine". Discussing the origin of the term "submachine".

June 16, 2012 - 2

June 16, 2012 Link
on a side note, the Submachine refers only to the man-made structures created in the 1900s? or also to the elder antistructural architecture structures of the Core?
hard to say.
Posted on PastelForum topic "The meaning of submachine".

May 17, 2012 11:45 pm

May 17, 2012 11:45 pm Link
in subnet there's one location with gravitational abnormalities.

I'm talking about something else. Pulling a patch of gravity from one dimention and placing it onto another dimention. In this case the trick was - put the vertical building in the horizontal environment, causing it to become prone to sideways attack. that would also explain the sand coming through the windows of the lighthouse.

One thing is certain - that dimentional pull was temporary. Once the damage was done - they turned it off. Or rather - disconnected the layers.

Damn, I should copy this somewhere to keep it alive in the canon of the subnet. I should also stfu already. ;)

Posted on PastelForum topic "submachine is real??...". Discussing the method of burial of the Lighthouse.

May 17, 2012 11:20 pm

May 17, 2012 11:20 pm Link
the lighthouse was buried by intradimentional horizontal shift. they switched the location of the lighthouse to dimention that had a gravitational pull reversed by 90 degrees, so the lighthouse appeared as lying on the ground horizontally. then they just released the sand. it looked quite spectacular from the original lighthouse dimention. imagine. all that sand pouring onto lighthouse sideways.

Maybe I'll make a drawing of that in the future, would be quite a view.

Posted on PastelForum topic "submachine is real??...". Discussing the method of burial of the Lighthouse.

December 18, 2011 9:55 pm

December 18, 2011 9:55 pm Link
question.

at submachine 7 theres a note from Liz that says: "they didnt have to mimic the subnet, they were already in it". who are "they".

and: are "they" human?
people who created man-made sections of the subnet.
Posted on Facebook, refering to "they", in "they didnt have to mimic the subnet, they were already in it".

June 2011

June 2011 Link
1905/1906
Posted on PastelForum, refers to the dates of the notes found during Submachine 2: The Lighthouse.

June 2011 - 2

June 2011 Link
Death Road said: I thought that, one second, going to go look . . .

Edit: nevermind, The Root's description is early 19th century, but in the game it said that the stuff looked 1950s. So yeah . . .

I don't know.
you're confusing the structure of the core with the man-made structures of the subnet.
Posted on PastelForum.

April 2011

April 2011 Link
dont forget there is more to this in the matter of timeframe.

machine > raisin > [looooong time] > ladder, which is on raisin :P

Posted on PastelForum, about the resin room.

April 7th, 2011

April 7, 2011 9:28 pm Link
no, it's a solid state. like resin or something. ancient resin. it took over the machine. and centuries alter someone put a ladder on it.
Posted on Facebook, refers to the substance in the resin room.

December 18th, 2010

December 18, 2010 Link
spectrum and frequency and wavelength.
that is represented by us sumoning the main portal door by striking the gong. frequency of the atom structure manipulation. woah.
Posted on PastelForum, about the portal door.

December 18th, 2010 - 2

December 18, 2010 Link
i don't understand you, or you don't understand me

let's write it down with numbers, please write which ones are correct and which aren't:

  • 1. The subnet is made of 7 different layers.
  • 2. A layer is made of its dimenions.
  • Example:
  • 3. The layer in which the core is in, has dimensions as the number of the different locations.
  • 4. In the layer of the regular submachine (what layer is that..?), (all submachines from sub4 to sub5), there are 1000 dimensions.
  • 5. Like in submachine 5, location 5-5-1 has 7 sub-dimensions (because it leads you to the cypher plates locations...)

which are correct and which aren't? and why?

thanks!
 
  • 1. no. reality is made of 7 different layers. subnet is a part of that reality.
  • 2. no. layer = dimension
  • 3. no. layer has all locations.
  • 4. no. there are 7 layers.
  • 5. no. certain location is not a layer.

so lets smmarize: you got it all wrong.

Posted in PastelForum anwsering questions about the layers.

December 18th, 2010 - 3

December 18, 2010 Link
no. all subnet is one dimention, not 999 dimentions.

there are 7 dimentions and I'd suppose - there are 7 versions of the same subnet. or not. maybe in one reality they didnt create subnet, and just core remains. there could be a dimention where the core is not damaged. who knows.

Posted on PastelForum on the layers.

December 18th, 2010 - 4

December 18, 2010 Link
1. time period could be different in different dimensions;

2.time could run differently in different dimensions (like in Inception;

3. he also could have been transported in time (remember ending of sub2? it says: did I travel too far, or too early). too early could mean that the lighthouse teleports not only to the outer rim but also 32 years into the past. After 32 years of searching murtaugh is finally ready to return to the core. And in the core it's one day before einstein disappears.

there are 3 explanations for you. no need to panic.

question is: did WE also travel 32 years back to the past when we entered the lighthouse portal?...

If Murtaugh really had gone silent to his Lighthouse for five months, why did they bury it?
because they knew he was up to something. remember. he mad small portals - reality begun shattering. locations started falling apart. death toll was high. and those were only small portals. his next step was desire to create big portal using lighthouse lamp. the one that eventually started 'the collapse'.
Posted in PastelForum about the Core and the Lighthouse and explaining possible reasons for dubious dates.

December 17th, 2010

December 17, 2010 Link
yes. dots are irrelevant.

one thing bugs me. you all think that layer 5 will be "far away"

like you could measure distance between two layers of reality. I think the distance is not the point here.

Posted in PastelForum regarding Layer five.

December 17th, 2010 - 2

December 17, 2010 Link
What if.. the lighthouse is in the 5th layer. What if the 5th layer is actually... earth?
lighthouse is inside the core. I thought that was clear.

I've got two landmines for you to blow you away. I'm curious how nobody thought of:

1. the first submachine was built around 1900, but that's not the beginning of the submachine. that's just the beginning of the outer rim (the subnet);

2. subnet experience + karma portals. all I'm saying. just imagine.

Posted on PastelForum.

December 17th, 2010 - 3

December 17, 2010 Link
liz says that the early portals, mur's "baby steps" were short-range, i shoulda mentioned this before, but i figured the green one was made later, when mur got into the core and then went onto section 5 so we're literally following in his footsteps
that's exactly what happened.
Posted on PastelForum, confirming what is likely.

December, 2010

December, 2010 Link
Gemini wrote:
The i stands for infestation.
isn't that kind of... obvious? :D
Posted on PastelForum, on discussion about what "i" on Sub6 subnet infestation map stands for.


December 2nd, 2010

December 2, 2010 Link
we follow murtaugh.
Gemini said: He's already there? I understand he has a karma arm, but damn. He must want something in the core. And what is it? Well we'll find out wont we
slow down there, partner.

remember sub6? at the end murtaugh said, that since defsys is down, he could invade the core. right? that's like knowlegde we have since more than a year.

so, as we actually go to the core, there are two options.

[/end of free info]

Posted on PastelForum on the subject of Submachine 7, and its story.

December 2nd, 2010 - 2

December 2, 2010 Link
Well what is our purpose of going to the core.
uhm...

the first and most important reason of all?

we follow murtaugh.

Posted on PastelForum on the subject of Submachine 7, and its story.

December 2nd, 2010 - 3

December 2, 2010 Link
well, hopefully she have a role in the Core, seeing that in SubNet she left a note in the place where Mur is said to plow his way to the Core.
wasn't she mentioned in sub6?...
I hope she have one appearance in one form or another, maybe somewhere in the beginning.
what form. a busty manga type?
Posted on PastelForum while discussing about Liz.

December 2nd, 2010 - 4

December 2, 2010 Link
neurostatictoxin said: Those are just sketches, done by Void. I'd say, in the canon, were blueprints or prototype sketches or something. I am expecting Mateusz to have his own idea of how the sub-bots look and the designs in SNEE were just Mateusz "paying respect" (for the lack of better phrasing >_>) to his fans work and stuff. Like the 3D models of the Mover.
I'd think so as well. besides, in the subnet it states that those are prototypes. there could've been many prototypes and I suspect that subbots look nothing like those sketches. To comfort void, they dont look like spiders either.

solved.

Posted on PastelForum on subject of Sub-bots and their development and shape.

November 8th, 2010

November 8, 2010 Link
that's what he said in this note.

mur telling him to go and shut down the defsys.

probably.

Posted on PastelForum replying to another comment of his prior note.

November 8th, 2010 - 2

November 8, 2010 Link
Makes me think that the absorption theory is indeed correct. That the Submachine does indeed absorb humans.
not exactly. what he meant was... wherever you look, you probably see bones. You probably have them in your eyesight. somewhere. that was him making a point that not only the subnet is endless by now and everywhere, but the people searching the net also spread everywhere.

At least that's what I think.

Posted on PastelForum replying on a comment about the meaning of his prior note.

November 8th, 2010 - 3

November 8, 2010 6:42 pm Link
"I've heard stories.

Well, not actually heard. I just read them on pieces of paper. I read that there were exploring teams. For the love of god, did he really form teams? what happened to those men and women? where their shattered bones lie right now?

I know that everywhere I look I'm probably looking at bones. The subnet is everywhere. How many people had to die for him to gather the information he so dearly needed?

Jesus.

I never joined any exploration team. I never saw anybody. I'm not much of an explorer. If you tell me to do something - I will. But I see no point in exploring the infinity. Maybe that's why he chose me for the defsys mission. Maybe that's the reason I'm standing on this ledge right now.

When I look around I see submachine. When I look down I see nothing.

I want to be there." - lost note from sub6, written, but never found.

Posted on PastelForum replying to a users thread regarding their theory on the Submachine.

Sep 19, 2010 at 9:36 am

September 19, 2010 9:36 am Link
Hodari says;And now that you’re at it, what’s protocol accordant retreat?
protocol accordant retreat is a suggested location you should go to in case the current location you’re in is dangerous or unsafe.
Posted in PastelStories replying to a comment about the 4th version of the SNEE.

27th August 2010, 8:05 pm

August 27, 2010 8:05 pm Link
642 is not core.
Posted on PastelForum; Submachine experience exploration experience; Page 140. Subject; The Core.

Jun 25, 2010 around 9:00 Eastern European Time

June 25, 2010 around 9:00 EET Link
main story ends in subX.

and in that game we find out that... um... wait, I cant tell.

and after that - subamchine MIGHT continue as unrelated single games, like FLF or Sub0. Might.

Posted on Submachine Network Exploration Experience; Page 64; Post 2. Subject; future of the Submachine series.

June 2010

June, 2010 Link
jeez people.

those are not zones. those are DROP zones. its written right there. you can't take one word and add time and come up with time zone. come on.

drop zone is the area of landing inside a given location. most of them are in point 1, meaning room 1, but there are few locations that have different room numbers, hence the change in drop zone.

capisci?

Posted on the Subnet changes chatter-thread in PastelForum on drop zones.

Sometime 2010 - 2

2010, pre-Submachine 7 release Link
the mighty leaf theory is mine.

you're all too late. sorry.

but that leaf did something out of the picture in the loop. its like a grain of sand in the large hadron collider. or something.

and as for the list of organic things in the sub: you should look closer. its not accurate. for example - sub6 - the aging room - there are DEGFINIETLY green mold on the wall. if thats not organic, then what is?...


Sometime 2010 - 1

2010, pre-Submachine 7 release Link
as for organic matter in the submachine.

everyone forgotten that the LEAF broke the chain of looping traps in sub3?

that was definietly roganic. that was definietly something powerful.

a leaf.

...

no one made any theory about that yet? :D

Posted on PastelForum; Submachine 7: Theories & Suggestions regarding organic matter in the Submachine series.

Sep 5, 2009 around 21:00 Eastern European Time

September 5, 2009 around 9:00 pm EET Link
hm.

sub bots.

you treat them as inhabitans, like humans, like something aware and spread through the net.

theyre a piece of machinery. just a piece of metal with a job to do.

they're not C3PO-like.

Posted on Pastel Forum; Submachine 6: Theories and Suggestions; Page 245; Post 12. Subject; Sub-bots.

Sep 5, 2009

September 5, 2009 Link
yeah...for all the visual evidence we have seen, we could be a floating camera with telekinetic abilities!
yeah.

we are human.

the portals were not created for humans. We can use portals.

Portals were made for something human-like (in width and length at least)

no, there are no aliens in this universe.

no, no other life forms.

you know how does the google bot work? jupming through different websites checking the content and updating mainframe info?

introducing new term into the sub universe:

sub-bot.

chew on this =)

[and no, Im not spoiling anything that would be seen in sub6]

Posted on Pastel Forum; Submachine 6: Theories and Suggestions; Page 244; 5 post. Discussing the usage of Portals in Sub4 and Sub5 and revealing the existance of sub-bots.

Sep 4, 2009 6:55 pm

September 4, 2009 6:55 pm Link
No, I meant that the evolution is caused atleats partially by human rebuilding from within.
no.
I still think Defense System is the byproduct of its own evolution and awareness
yes.
Going back to the humans building the defense system. Perhaps they weren't barring themselves out, but maybe something else? Perhaps there is an alien species involved, they want something from the humans... So the humans built defenses to keep out the aliens, Mur is this alien and wants us to help him get it...
...no.

...



//--------------------- The first submachine was built by an unknown scientist. But after that it started growing on its own. Remember the first portals? those is sub5? how that technology evolved into the portal machine known originally from sub4? You think that machine was built by humans? I dont think so. But its designed to transfer humans from one location to another. So how does it compute, since the submachine treats humans as viruses (the infestation reference). How could it build something that clearly spreads the infestation...

the only solution to this, as I see it, is that those portals were NOT created FOR humans. And certainly not by them.

Posted on Pastel Forum; Submachine 6: Theories and Suggestions; Page 243; Replying to several users posts regarding Submachine 6 and the history of Submachine and the Subnet

Aug 25, 2009 2:00 pm

Aug 25, 2009 2:00 pm Link
This submachine is "submachine-generated" instead of "man-made".
yup, but that assumption raises problems. since its not for humans, it doesnt have to be designed to be accesible by humans. how in the world are we going to explore this??

are we just standing outside banging our head on the doorless wall?

Posted on Wiki: August 25, 2009 2:03 pm; Subject: Submachine 6: Theories and Suggestions. Replying to Dvan's post

May 23, 2009 12:42 pm

May 23, 2009 12:42 pm Link
Mur. Could actually be a machine leading you to the edge when in fact you are going deeper into the net.

Submachine 7 is called "The Core"

These little spoilers should keep you happy...

Posted on Wiki: May 23, 2009 12:42 pm; Subject: Subnoob's Theories. This is the quoted text. It is still unconfirmed if this quote came directly from Mateusz Skutnik because it was posted unsigned on the wiki.

November, 2008

November, 2008 Link
what...

the...
fuck...

o_0

Mateusz was being compared to God or as a Messiah (Jesus Christ) by the forum members since he created the Subs. This was his reply.

Mar 10, 2008 9:32 pm

Mar 10, 2008 9:32 pm Link
1 - the portal in Lighthouse, which Mur specifically mentioned in note, is NOT stable
yeah, it was one of the firstportals created by mur. it was unstable. where did he want us to go through this? the lab? did this unstability helped the

sub to mismatch our path and dump us into the loop?

2- how you explain the rusted Portal device that was installed inside the Root? It sound to me that Portal was created during the time of construction of Root due to aged appearances.
you're confused. devices used in root location were not portals. they were running only within ONE location - the root. right? portals move you between locations.
Posted: Mon Mar 10, 2008 9:32 pm; Subject: Submachine 6: theories on unreleased game

Mar 10, 2008 7:13 pm

March 10, 2008 7:13 pm Link
well, maybe I put it wrong. murtaugh is not evil, but his actions create disturbances in the submachine net. and the net finds it as a problem, or conflict, or, dare I say, ANOMALY

it sounds like matrix a bit, but what the hell.

Posted: Mon Mar 10, 2008 7:13 pm Subject: Submachine 6: theories on unreleased game

Mar 10, 2008 8:21 am

March 10, 2008 8:21 am Link
well, you are the experts, but as far as I remember the story goes like this:

- murtaugh had a third, invisible, karma arm with which he was able to create portals. The structure was then disturbed for the first time. - then he proceeded to create portals for others - that was in sub2, where he created stable portal using the lighthouse lamp. - then the story breaks, and we get back to it when there is a whole lab created by mur. with poirtals and everything.

It's quite clear that portals are not native structures of the sub.

ok, just found thus topic thanks to amarillo.

Posted: Mon Mar 10, 2008 8:21 am; Subject: Submachine 6: theories on unreleased game

Mar 10, 2008 7:48 am

March 10, 2008 7:48 am Link
there is a possibility that this mysterious open door behind grates in sub4 is just painted on the wall. or - if you open it you find a brick wall once again. no exit whatsoever.

sub4 lab and sub5 lab are the same, just from a different perspective. or time.

Posted: Mon Mar 10, 2008 7:48 am; Subject: Submachine theories

Mar 08, 2008 10:44 pm

March 08, 2008 10:44 pm Link
sub6 is not going to be the loop.sorry.

sub6 will be about the edge and defence systems - I wasnt joking about those systems.

No retrospections of previous submachines. Completely new material.

Do the defence systems point outwards or inwards - that was avery good question. Its so good, that I cant answer that :D

Just to steer you to some direction - a pure, untouched by murtaugh location. He's never been there. He can't go there.

Defence system recognizes infested locations. Infested by portals and humans. With the lab location being the hive of all evil that's destroying the structure and murtaugh being a father of all this mess.

Posted: Sat Mar 08, 2008 10:44 pm; Subject: Submachine 6: theories on unreleased game

Oct 18, 2007 3:29 pm

October 18, 2007 3:29 pm Link
there are two wisdom gems. ancient one - and the one found in sub1 and used in sub2.

sorry, soul.

but that has to be clearly stated if we want sub5 plot to make any sense.

hehe

This post was made before Sub5 was published. Posted: Tue Jan 15, 2008 12:40 pm; Subject: Submachine0: the ancient adventure

Oct 18, 2007 3:29 pm

October 18, 2007 3:29 pm Link
who told you that mur was at the beginning of the sub? o_0

because guess what - he wasn't

Posted: Thu Oct 18, 2007 3:29 pm; Subject: Submachine theories

October 11, 2007 6:14 am

October 11, 2007 6:14 am Link
besides, you dont see a submachine room on that screen that says "it's just a computer screen", now do you.

you were wondering around. solved puzzles. got beamed up by the lighthouse lamp. and at that point yous ee the cutscene, which is on the computer screen. right?

that means - the issue or subamchine's realm and image being on screen have nothing to do with each other.

so far we've seen: few tests, the lab, which is an outside structure created for sub exploration, now the root, we haven't seen the most important things, like the centre of the subnet, peripheral defense structure and such. oops, I'm thinking too loud. will shut up.

Posted: Thu Oct 11, 2007 6:14 am; Subject: Submachine: your ideas and general comments

Oct 10, 2007 6:46 am

October 10, 2007 6:46 am Link
I think I said that like 100 times already, but what the hell.

submachines ARE REAL structures. it's not a dream, dillusion, nirvana, hallucination or whatever. murtaugh will not wake up in his own bed at the end

Posted: Wed Oct 10, 2007 6:46 am; Subject: Submachine: your ideas and general comments

Sep 13, 2007 8:00 pm

September 13, 2007 8:00 pm Link
they are real.

that's been said like three times already.

pls don't loop the discussion.

Posted: Thu Sep 13, 2007 8:00 pm; Subject: Submachine FLF theories

Sep 10, 2007 4:22 pm

September 10, 2007 4:22 pm Link
I think we stopped escaping around sub3. and even before that it was about exploring rather, thatn escaping.

right now situation couldnt be clearer. we are submachine researchers. we'll go deep into the net, to theplaces that mur already have seen or even further, depending on his own will.

there is no escaping in it.

m

Posted: Mon Sep 10, 2007 4:22 pm; Subject: Submachine 5: The Root Theories

Sep 10, 2007 2:18 pm

September 10, 2007 2:18 pm Link
clever reply anna.

you got him there

Refers to the fact that anna said if Sub0 isn't a submachine sub4 isn't a submachine either. Posted: Mon Sep 10, 2007 2:18 pm; Subject: Submachine 5: The Root Theories

Sep 10, 2007 10:20 am

September 10, 2007 10:20 am Link
sounds nice.

as for your question - someone triggered sponatenous creation of submachines. After the "invention" sub started to expand by itself. so there was a human factor in it at the beginning. but no more.

Commenting a theory by the librarian and answering:"is the Submachine doing it's own thing or is there someone building and expanding it? Posted: Mon Sep 10, 2007 10:20 am; Subject: Submachine 5: The Root Theories

Sep 10, 2007 6:52 am

September 10, 2007 6:52 am Link
AnnaOCD wrote:

Yes: Perhaps the video game was a mere tool to manipulate the Submachine world without actually GOING there. So the basement is a real place, we just

weren't really THERE. get it??? :?
I think we went there, and that arcade game at the beginning of sub2 is phony.
Posted: Mon Sep 10, 2007 6:52 am; Subject: Submachine FLF theories

Sep 10, 2007 6:43 am

September 10, 2007 6:43 am Link
soullock you forget that the subnet is vast and limitless, as shown in sub3.

I've been saying that for a long time. there is place for DIFFERENT kinds of subs in it. there can be even structures floating in air. we didn't see it yet, but they exist. besides, the name "submachine" was given by the original creator of the first submachine in early 20th century as we know, and there are two options:

- he named that after what he has seen, and surely he didnt see it all. maybe he has seen only submerged parts of the structure, hence the name.

- he named it after what he desired to built (underground structure), but we know that submachine got out of hands and started spreading by itself. to no limit.

no limit.

Posted: Mon Sep 10, 2007 6:43 am; Subject: Submachine 5: The Root Theories

Sep 09, 2007 7:57 pm

September 09, 2007 7:57 pm Link
Quote:

Hi Elizabeth. Even in my strangest dreams I never thought that I would be able to create through dimentional pathways leading to new unexplored places. My new experiment took me rigth below the lighthouse straight to those legendary ruins. You can call me a discoverer from now on. And I only used that wisdom gem that I found lately. Just think where possibly I could go using the lighthouse itself and its full power of light.

I'm considering moving to another place next 32 days.

Will you take care of Einstein for me? Yours

m
you mean this one? its not about ancient section ruins. It's about those red-walled ruins in sub2, at the beginning ;P

and the origin of the wisdom gem found we dont know. We can assume it was basement's, but that'd implicate that player is mur, which I doubt, but we know by now that mur is capable of placing items on different positions, such as the orb in sub4.

Answering to a hypotesis that player in Sub0 is mur and he described Ancient ruins in the letter to Liz. Posted: Sun Sep 09, 2007 7:57 pm; Subject: Submachine 5: The Root Theories

Sep 09, 2007 6:57 pm

September 09, 2007 6:57 pm Link
take it more symbolical.
Refers to to the statue in Ancient sections of sub4 that could be the real looking of mur. Posted: Sun Sep 09, 2007 6:57 pm; Subject: Submachine FLF theories

Aug 30, 2007 6:39 am

August 30, 2007 6:39 am Link
it's kind of a offspin.

As i said - it's a vast universe and almost anything goes. So in this way - its a part of the series.

Completely different thing is that somewhere else in the subnet is an ongoing story that we follow through sub1-sub4.

A short spoiler and a question. I was thinking about developing the "wisdom gem" plot in sub 5. Those things would be collectable, like one per game, since we already have two of them. You go on a quest for the third one. what do you think?

m

Refers to SubFLF locations. Posted: Thu Aug 30, 2007 6:39 am; Subject: Submachine: FLF

Aug 29, 2007 4:35 pm

August 29, 2007 4:35 pm Link
well, it could.

the submachine net is vast.

Answers to the hypothesis that SubFLF locations can be part of the Subnet. Posted: Wed Aug 29, 2007 4:35 pm; Subject: Submachine: FLF

Aug 16, 2007 10:18 pm

August 16, 2007 10:18 pm Link
infinite
The question by ShadowsQuest2500 was:did you program the game as an infiniitve number when clicking up, down, left, or right or is there a number in which the game stops? Posted: Thu Aug 16, 2007 10:18 pm; Subject: Submachine3: the LOOP

Jun 28, 2007 6:39 pm

June 28, 2007 6:39 pm Link
wisdom gem is originally obtained in submachine1: extended.
Answering to someone that was saying wisdom gem in Sub2 and Sub0 were the same. Posted: Thu Jun 28, 2007 6:39 pm; Subject: Submachine FLF theories

Jun 07, 2007 6:06 pm

June 07, 2007 6:06 pm Link
ok, Ill solve this argument.

it WAS a morgue, but the FLF crew wanted me to change that to storage because it was too creepy m

Refers to the storage in SubFLF. Posted: Thu Jun 07, 2007 6:06 pm; Subject: Submachine: FLF

Jun 07, 2007 5:32 pm

June 07, 2007 5:32 pm Link
dont worry.

Its not a dream.

Its reality

Refers to SubFLF locations. Posted: Thu Jun 07, 2007 5:32 pm; Subject: Submachine: FLF

May 31, 2007 11:23 am

May 31, 2007 11:23 am Link
DiscoMcDisco wrote: I highly doubt that the ship moves, if anything it'll be a berthed/crashed submarine or something.....
I'd agree with that.
Posted: Thu May 31, 2007 11:23 am; Subject: Submachine 5: The Root Theories

May 22, 2007 7:31 am

May 22, 2007 7:31 am Link
Death Road wrote: maybe Mur is a "Mur"derer and kills the people that go against his advice
mur stands for murtaugh, nothing else.

me thinks...

Posted: Tue May 22, 2007 7:31 am; Subject: Submachine: your ideas and general comments

May 22, 2007 7:28 am

May 22, 2007 7:28 am Link
Soullock wrote: might have saved his life countless times...
you have no idea...
Soullock refers to Mur's karma's arm. Posted: Tue May 22, 2007 7:28 am; Subject: Submachine: your ideas and general comments

May 22, 2007 7:20 am

May 22, 2007 7:20 am Link
The_Lone_Watcher wrote:

any way it happens, multiplayer will be extremely difficult to produce.

Murtagh, u might want to e-mail existing mulitplayer game creators for assistance
I know that. I dont intend making that by myself.

did you make some multiplayer games?

and btw - we were thinking hard on taking the submachine on to the next level. that was one of the ideas. 3D however is not an option. graphics and appearance must be the same. And I would even think of multiplayer submachine unless SOMEBODY told me it was possible.

again:

I know its all mysterious, just as the submachine itself, but the mere coinsidence of mentioning the exploartion teams in sub4 lead us to multiplayer. taking the community even further.

Posted: Tue May 22, 2007 7:20 am; Subject: Submachine theories

May 21, 2007 9:55 pm

May 21, 2007 9:55 pm Link
Soullock wrote: Scientists clearly disagree with Mur and attempt to find the purpose of Submachine on their own.
.. and now they're all dead...
Posted: Mon May 21, 2007 9:55 pm; Subject: Submachine: your ideas and general comments

May 19, 2007 11:04 pm

May 19, 2007 11:04 pm Link
1. no, it was always a part of submachine. Its a vast net, almost anything can be found during the search.

2. I dont know, objects appear during the development of the game, not before.

3. yes, sub5 will be slightly smaller.

4. I had a good idea even before that. the root. you know this. I know whati want to show you already.

ok, now I've got a question. How would you guys like toplay an submachine: multiplayer.

.......

i know its a question out of nowhere, but just imagine. you'd have to team up with some other player in order to get through submachine (it would be impossible alone). exploration teams, as we already call it :D

Questions by soullock:1.ancient section was included in sub4 to clear out that is part of the Subnet? 2.Will we see other kitchen utensil in the future Subs? 3.Will Sub5 be shorter than sub2 and sub4? 5. Had good idea on Sub5 during vacations? Posted: Sat May 19, 2007 11:04 pm; Subject: Submachine theories

May 16, 2007 1:53 pm

May 16, 2007 1:53 pm Link
no it doesn't

it ends up within sub2

:P

m

Refers to the end of Sub1, since it was wrongly supposed it ends outside. Posted: Wed May 16, 2007 1:53 pm; Subject: Submachine 5: The Root Theories

Apr 28, 2007 9:42 am

April 28, 2007 9:42 am Link
Lemartes wrote:

As for Sub 0 (Ancient Sub) Who is to say this was not the 1st Submachine built. After all even if time travel was involved according to anyone other than the builders it would have been the 1st. Its construction predates the the rest so far as we know on a liner time line. Wouldn't

that make it the 1st one build by a historical point of view
I am to say this. ;). it was made long after the first submachine. From the builders point of view, naturally, what other point of view can w take?...

historical? with the time machine a 'historical' point of view doesnt exist anymore.... Besides, they're ancient RUINS. we've got ruins up to date, so who tossed the idea that ancient location was built in BC? they could've built it in 1932 using some old ruins, as I see it. I'm not saying that they did, but there is a possibility...

Lemartes wrote:

If by the builders point of view they built one in 1900ad then went back in time to build one in 1900bc then and only then could you say the

1900ad was 1st and only if you looked at it from the builders view of time.
exactly
Lemartes wrote:

I think the reason you see no people is cause your the straggler in this game you have been left behind to catch up with everyone else. They

are already deep in the Submachine network where as you just started scratching the service of the whole thing.
kaboom. Can't tell you you hit the nail on the head, but that's a very good idea
Lemartes wrote:

P.S.S. I was also wondering about the number 32 too. It shows up a lot. Hmmmm wasn't there a movie recently with Nick Cage that had some super

natural thing about the number 32? If you do some math stuff to it you get bible numbers and stuff.
it was 23 as I remember. or 24.

m

Posted: Sat Apr 28, 2007 9:42 am; Subject: Re: All I can say is WOW!

Apr 22, 2007 3:38 pm

April 22, 2007 3:38 pm Link
the first submachine was built in early 1900.

that much we know.

ancient location was built later using a time machine.

Posted: Sun Apr 22, 2007 3:38 pm; Subject: Submachine 5: The Root Theories

Apr 13, 2007 6:37 am

April 13, 2007 6:37 am Link
Well, that is true on more than just one level. I create those games. From that perspective they're all in my head. On the other hand, from the perspective of a game character, that would be possible that the man actually went to all those locations, and that surely wouldn't be me. Which theory do you choose? :D

m

The theory was that the mur in Submachine is the author himself. Posted: Fri Apr 13, 2007 6:37 am; Subject: Submachine theories

Apr 13, 2007 6:34 am

April 13, 2007 6:34 am Link
no, Im not going to incorporate classic puzzles. There's hardly anything classic about subamchine ;)

What I meant was - I'm looking for fresh ideas, solutions that have never been though of. Puzzles that will not be solvable because they were similar to some other pnc games. that kind of stuff.

lately I thought of a puzzle. You have that grandfathers clock. But when you zoom in, the numbers on the clock do not match hours. Like - normal goes from 1 to 12, but this would go, for example 5, 12, 8, 36, 11, 10, 2, 1 etc...

theny in some other part of the game you'd have to use those numbers correctly, like you know you have to use twelve o'clock, but the changed number. That kind of stuff.

m

Posted: Fri Apr 13, 2007 6:34 am; Subject: Submachine4: the Lab

Apr 05, 2007 8:50 pm

April 05, 2007 8:50 pm Link
Pkailes wrote: Have you played Myst?
umm, thanks for support and feedback, I'll keep'em coming then, ;)

as for myst - I only played myst5 the end of ages, but didnt finish that. It's damn hard. Now the biggest surprize of all times: I'm not that good at point and click games. :D

I can make them, no problem, but solving a game is quite difficult for me...

However, Myst wasn't my inspiration, for as far as I can tell that was your question about.

However there are games that I adore. Samorost 1 and 2, I think those are the best pnc games ever. 99rooms, another great online adventure. I didn't enjoy classic MOTAS, probably because of not so sharp graphics. I'm very sensitive about the game graphics. What else, crimson room was doable, but viridian room was too hard for me :/

You mentioned time spent on making sub4. Well, few months as I recall. Right now my wife is making last test of the game, no bugs spotted :D

So its up to arcadetown how fast will they publish this.

m

Posted: Thu Apr 05, 2007 8:50 pm; Subject: Re: ^^

Mar 27, 2007 6:43 am

March 27, 2007 6:43 am Link
hmm, I always thought that the loop in submachine3 was some sort of a passage. Just a path, a road to something or somewhere. As for other theories. Submachines were created here on earth in the early 20th century. I agree that all of them are in one dimension. But on the other hand it is also possible that some of them were taken out of this world and put SOMEWHERE ELSE.

either case, i think you're quite ready for playing submachin4 and we should dicuss this further after you play s4. ;)

Posted: Tue Mar 27, 2007 6:43 am; Subject: Submachine theories

Mar 23, 2007 7:34 am

March 23, 2007 7:34 am Link
Soullock wrote:

Whoa... that is kinda a huge spoiler for the plot...

Isn't that too early before releasing Sub 4???
umm, no, you didn't understand. This is not a spoiler of the sub4 storyline. This is much further. A whole picture. Well, the part of it.
Soullock wrote: Now you pretty much convince me that Submachine isn't within machine, even though it a good theory of mine.... v.=.v whaaaa...
ha!
Soullock wrote:

But PLEASE do not spoil the reason for creation of Submachines!!! I think that part is major plot revelation that should stay in the game.

Thanks for not telling =3
the reason...... I doubt even the great man at the beginnig didn't quite know the purpose. he just got directives.
Soullock wrote: Oh wait... you mean the one of first kind of Submachine was the red brick-built chambers underneath the Lighthouse?
no, these are different kind of rooms. There are two kinds of submachine enviroments. One is when the existing terrain is adopted to the form of submachine chambers. That happened in sub2, or submachine zero. the other kind is when submachine is built from the scratch. Like Sub1 and sub 3 especially. Sub3 in fact shows that it's impossible for us to tell the location of the submachine.
Soullock wrote: And now that got me thinking... why The Loop is looping rooms and is endless???
well, that is the big question now. So is it a computer loop? a disfunctional sector of the matrix? I doubt that. That looks like another dimension to me. Ask another question. WHY is it described as timeless and spaceless. The measurement of "time" attached to our planet can be altered or seen differently somewhere else. And the space? that three-dimentional concept of the space? well, I guess it applies to sub3, since we have a navigator in our hand. but when I look at that device I'm even more convinced that its not from that lcoation. It was put there by someone. It was not part of the loop mystery. it was just laying there waiting for you to pick it up. So who put it there? I did.
Soullock wrote: And why did we come out of the Arcade in beginning of Sub 2???
somebody's playing tricks with your mind. Do't let them fool you. How can you tell that you came out of arcade at the beginning? Only because you see the picture on the screen. I show you things, and you believe them. I guess that's how it goes.
Soullock wrote: Blarg!!! Thanks... now you gave us more questions than answer... whaaaa...
You need answers? but that what you saw was just a tip of the iceberg. The rest is... you know... under water. or in other words - under the surface of my mind. I've been there, I've seen it all with my very own eyes. Maybe you should start asking proper questions. Maybe your theories don't work that well because you see only what I want to show you.

m

Posted: Fri Mar 23, 2007 7:34 am; Subject: Submachine theories

Mar 22, 2007 7:24 pm

March 22, 2007 7:24 pm Link
Soullock wrote: It take a lot to convince me
yeah, sure, its all possible since we're all living inside the matrix.

I have a history of the submachines in my head. One day I'll tell you about the early builts of the submachine, that took place in ~1900 ~1906 in Kent.

whoops, did I spoil something?

Maybe one day I'll take you there to see it for yourself. Those early, brickwalled builts of submachines. But as far as I remember from being there, they were smaller than modern submachines, they were kind of experiments only. The biggest one had capacity similar to that from the first submachine. About 20 chambers. It was a engineering miracle at that time. After the fourth game we will gain some device, or a computer software - in case this is all just simulation - to take us there.

I have to think about it.

but seems like a good idea. How did it all start? who was the creative genius that made these sub constructions possible? I know him, I met him myself. Quite a nice guy by the way.

Posted: Thu Mar 22, 2007 7:24 pm; Subject: Submachine theories

Mar 22, 2007 7:42 am

March 22, 2007 7:42 am Link
Soullock wrote: I believe that each Submachine is within specific machine that is similar to the structure or function of machine.
but didn't sub3 destroy that nice image of the structure? i mean, timeless, spaceless and stuff?

;)

m

Posted: Thu Mar 22, 2007 7:42 am; Subject: Submachine theories

Mar 22, 2007 7:40 am

March 22, 2007 7:40 am Link
The_Lone_Watcher wrote: also, where EXACTLY did you lose me?
C, E, F are usually names of drives in the comp, not files ;P

did you mean that M was a drive name?

makes little sense

m

Refers to a theory that mur is a pc and M is a computer drive name. Posted: Thu Mar 22, 2007 7:40 am; Subject: Submachine4: the Lab

Mar 16, 2007 9:05 pm

March 16, 2007 9:05 pm Link
Soullock wrote: why did M said that each puzzle we solve, we move deeper below ground???
maybe it was a metaphore. Like - you fall deeper into trouble, or into the trap ofyour mind, madness, who knows what else...

deeper below surface.think about it.

*goes back to implementing some sounds that he got from TM*

m

Posted: Fri Mar 16, 2007 9:05 pm; Subject: Submachine4: the Lab

Mar 12, 2007 7:40 am

March 12, 2007 7:40 am Link
ok guys, I'll take that even further. Who ever said that M is even HUMAN?? or ALIVE for that matter.

:D

now sit on this one. :D

m

When asked about mur's gender, the author answers we really don't know nothing about him; could even not be human. Posted: Mon Mar 12, 2007 7:40 am; Subject: Submachine4: the Lab

Mar 07, 2007 7:16 am

March 07, 2007 7:16 am Link
KindledRose wrote:

But now that I think about it... All of the sub games seemed to have taken place underground... Am I the only one who finds that strange...?

*inquisitively raises an eyebrow*
the name of the game starts with "SUB". that is because all of the locations were in fact underground. sub-machine, meaning: underground machine. not semi-automatic gun. this has nothing to do with submachine gun. ;)
lone watcher wrote: Murtagh, I now have a good idea what the game will be about (maybe you gave too many hints?).
drop me an PM and we'll see. But I doubt that.

m

Posted: Wed Mar 07, 2007 7:16 am; Subject: Submachine4: the Lab

Aug 10, 2006 6:28 am

August 10, 2006 6:28 am Link
Darrin wrote:

I gotta say, I wasn't overly fond of the third one. I kinda liked having to find and collect all the little items and components and whatnot. Still amazing, and I can't wait for the fourth, and even many more, with a subject like time and space, you can go forever.

Also, did you get the idea of the Submachine series from the also point and click Mysteries of Time and Space?
I surely know MOTAS, but I dont know if I can say it was an inspiration for sub. I could as well point out samorost, games created by Nanahiro, such as treasure box, all those chambers (viridian, blue, white) and all pnc games in general for I've been playing them all on lazylaces.com for a long time now.

m

Posted: Thu Aug 10, 2006 6:28 am; Subject: Submachine3: the LOOP

Nov 17, 2005 10:40 am

November 17, 2005 10:40 am Link
submachine 1: the basement

To send more feedback or join my submachine mailing list you can email me:

mateusz@rewolucje.com

frequently asked questions:

1. what was the purpose of the diary?

in submachine1 the diary page is pointless, it was only created to distract players. However the story is growing and in submachine2 the diary will take part in solving the game.

2. what is the wisdom gem for?

it's a reward for finding the hidden room. It indicates tha whoever finds it is wise. As before, wisdom gem will be necessary to kick off the sequel.

walkthrough with updates

Posted: Thu Nov 17, 2005 10:40 am; Subject: Submachine1: the basement

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