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Movie

Lighthouse projector

Game sequence


Movies are classified as any short sequence of video or flash animation which appear in various games in the Submachine series, in which the player cannot control the screen, except for a couple of instances.

Many of them are shown as an introduction or an ending of a game. There are also some that appear within a game itself which are usually accessed by activating some kind of film projector or looking through a viewer machine.

List of moviesEdit

OutroEdit

From the moment the player steps out of the elevator at the end, the player automatically starts walking down a metal hallway and seemingly walks out into a grassy field witha body of water and a sunet, surrounded by the sounds of crickets and other animals.

IntroEdit

Words flash onscreen that discuss an unidentified first-person speaking about having had a strange dream about Submachine 1 and not remembering waking up.

Movie projector (device)Edit

The lighthouse basement contains a movie projector that can play a still-screen movie featuring a scene with a table.One of the objects on the table is an ID card that the player can collect by clicking on it, after which the card appears through a hole in the projector in the front. How a real-life card is produced from a still image inside the small machine is never explained.

OutroEdit

The ending movie shows someone walking by a seashore, and comments are made about the nature and destination of the lighthouse's portal. The nature of the subnet and the reality of the person's experiences is also questioned.

IntroEdit

This intro is similar to the movie that made it into the full version of Sub2.

IntroEdit

The intro, accompanied by a short rock track, is composed of short sentences referring that there are no objects to collect, and it's only the player and "the machine".

OutroEdit

The player disconnects from the loop due to the usage of the green leaf, showing the green outlines of the loop in the process. An unidentified source flashes sentences on the screen, discussing how the player actually doesn't want "to escape from the submachine". The message sequence ends with "See you at the lab".

IntroEdit

The intro recaps the escape from the loop, showing a rapidly switching succession of loop rooms, before "landing" the player on the rooftop.

OutroEdit

A message from (presumably) Murtaugh says that the player can now start working at the lab complex, since all the "tests" were passed flawelessly.

Pipe intro map

Sub5 pipes and valves.

IntroEdit

The intro is interactive and involves turning a series of valves over three screens.

OutroEdit

After powering the mover, the outro shows the mover exiting its spot from the exterior of the corridor and shows the mover disappearing into the void.

IntroEdit

The intro shows the player reaching the Edge in a series of movers, starting with the Sub5 outro modified to show a message from the system.

Primary defense system accessEdit

When accessing the primary DS from the mainframe location, a short movie featuring flashing green squares as the connection pod software hacks the system firewalls is shown.

Abandoning messageEdit

Murtaugh message sub6 2

The last system screen shown before the connection pod's ejection is a message from Murtaugh abandoning the player in the mainframe.

OutroEdit

After activating the edge portal in the main frame exterior, a short animation of the portal activating and transporting the player away from the mainframe plays before the game is finished.

IntroEdit

Shows a web of what appears to be glowing blue strands of karma, but turns out to be a group of interconnected number "7"s which fade away upon clicking on the center 7. The center 7 lingers for a second before disappearing as well.

OutroEdit

THe outro displays the player traveling through the big green karma portal to layer 5, depicted in a layer monitor found in the Winter Palace.

IntroEdit

A large number "8" shining in blue is positioned on a black screen. When clicked it splits into 7 duplicates of itself and then disappears. Then a recorded conversation from Mur and Liz is seen.

OutroEdit

The player enters the ending gate into a room of blackness. Then another recorded conversation from Mur and Liz is seen.

IntroEdit

Words flash on the screen: "So, did you travel too far, or too early?" referencing a question posed in the Sub2 outro. This is followed by "What if I told you - neither?"

DescentEdit

After the player starts his/her journey down the rope next to the giant Shiva statue, the entire descent sequence is automated and shows a steady lowering of the camera.

OutroEdit

After clicking the great white karmic seal in layer 8, it begins to shine and rays of energy emanate from it, covering completely the screen. Then a godlike voice says "welcome" in a low pitch, first in reverse and then normally.

IntroEdit

The intro shows the player entering the white portal from Submachine 9. The player then proceeds down a tunnel made of white energy rings while iconic devices from the previous nine games (like a portal and a beamer) are shown and then quickly dismantled. The entire time a beam of white light can be seen in the bottom the screen. The sequence ends with the golden statue of Shiva from the Nataraja room apeparing and then disappearing into a tiny dot at the first screen of the Northern Garden docks.

OutroEdit

The outro shows the desert slowly zooming out from the field of view, showing the full exterior setup of the lighthouse. Then the camera moves to the right in a fluid motion covering a lot of ground (or in this case, sand) that showcases the three pyramids of the desert and the two celestial bodies in the sky, before finally stopping in a scene showing Murtaugh and who is presumed to be Liz, with Einstein sitting on the side of a massive stone shrine and camels and flags surrounding the shrine and the characters. Murtaugh raises his karma arm in acknowledgement before the screen cuts to black, showing the words "You have escaped the Submachine".

OutroEdit

The outro shows the wisdom gem rotating while explaining that wisdom will allow the player to make his/her way in life.

IntroEdit

This is a short film showing a child's legs standing on pavement with words stating a reference from the movie Blade Runner: "All memories/are lost in time/like tears/in rain".

OutroEdit

The outro shows a scene of a man and several children playing on the beach, and words state that the first-person is already recovering his/her memory and knows where to go to get to the root of what is presumably causing his/her struggles.

IntroEdit

This is a short film showing a person's torso standing with a stick on a rock pile with words stating a reference from the movie Blade Runner: "All memories/are lost in time/like tears/in rain".

OutroEdit

The outro shows a picture of a seagull on a post submerged in water, and words state that the first-person is already recovering his/her memory and knows where to go to end all of what is presumably causing his/her struggles.

Calendar teleporting

Calendar disappearing.

OutroEdit

The eyes of the Aztec calendar begins to shine and emits rays of light. Then its rings collapse onto themselves. THe date 12/21/2012 is replaced with the date 12/21/7137, followed by "Thank you", which is taken to mean that the apocalypse was pushed back in time.

Viewer from the vistaEdit

This shows the opening sequence of the sketch of Submachine 2.

Viewer from the end ruinsEdit

Thishows the ending sequence of Submachine 2.

See alsoEdit

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