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Submachine: Ancient Adventure

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Release date
v1 (SD) August 26th 2006[1]
v1 (HD) October 20th 2014

Submachine: Ancient Adventure (or SubAA), formerly known as Submachine 0: Ancient Adventure (or Sub0) and called Optional tomb: the Ruin in Submachine: Legacy, is the first side game of the Submachine series.

Plot

An unidentified explorer searches the ancient ruins and ends up finding a wisdom gem.

List of locations

There is only one location in this game, namely:

Ancient ruins

103 entrance

This area is based on an ancient temple made ​​of gray stone tiles. The outside of the ruins has a medieval castle style and features several statues depicting dragons with a Japanese touch not found in any other Submachine game so far. The inside of the ruins have an Egyptian and Mycenaean architectural style with statues of horses and jackals (which both reappear in Submachine 4) except that the construction material appears to be an easily broken, blue-tinted stone. Additionally, there are several golden statues of stylized winged scarabs, a common theme in Egyptian hieroglyphs. This location contains a wisdom gem.

Development

The game was developed by Mateusz Skutnik for the Jay is Games Casual Gameplay Design Competition #1, which had been announced on the 4th of August 2006. The deadline for submitting an entry was the 25th of August.[2] Because of the limitations of the competition, the game was quite short, only 18 screens, and the game was not related to the main series,[3][4] although parts of the location (including the wisdom gem) were later adapted into Submachine 5: The Root. Importantly, the game was the first Submachine game to use a new engine Mateusz had created.

It seems that the game was finished and sent by the 19th of August, and Mateusz announced it on the Rewolucje.com forum, which was the official discussion forum hosted by him at the time.[3] The actual release of the game by JayisGames.com was on the 26th of August, along with seven other contestants.[1]

Trivia

  • Extra rooms to the right of the beginning scene appear in the game's HD version, as well as in Submachine Universe in room 103. They show that the blue sky background appearing in the original game is fake, and the ancient ruins are actually linked to what looks like an area from the Root.
  • The "0" in the original title is a tribute to Cube Zero.
  • At 18 screens, this is the second-shortest Submachine game (the first being Submachine 1 v1 with 9 screens). The game can be completed in less than one minute.

See also

References

  1. 1.0 1.1 Entries 1 through 8 are up!, 26 Aug 2006, JayisGames.
  2. Casual Gameplay Design Competition #1!, 4 Aug 2006, JayisGames.
  3. 3.0 3.1 Forum post, Submachine0: the ancient adventure, page 1, 12:16 am 19 Aug 2006, Mateusz Skutnik.
  4. Submachine Zero: the Ancient Adventure, 28 Aug 2006, Mateusz Skutnik.
Submachine series
Main series 1: The Basement2: The Lighthouse3: The Loop4: The Lab5: The Root
6: The Edge7: The Core8: The Plan9: The Temple10: The Exit
Side series Ancient AdventureFuture Loop FoundationFLF32 ChambersSubmachine UniverseThe EngineThe Explorers
Other games iSubmachineSketch of Submachine 2Card Game
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