Submachine 5: The Root
January 30 2008
Submachine 5: The Root (also known as Sub5) is the fifth game of the Submachine series.
The player starts in a different part of the lab than in Submachine 4. Mur sends a message on a computer telling the player to gather 3 wisdom gems, and then to explore the outer reaches of the net. Then the player travels to the Root - the original submachine - which is reached via the code 552 on the same portal used in Submachine 4. Then, with a new teleporter system exclusive to the root using cipher plates, the player finds connections to the lighthouse and the ancient room to collect the 2 wisdom gems there and then finds the third gem in a different location in the Root.
After finding the gems the player leaves the root and teleports to the corridor (747) and uses the gems in a machine to travel to the edge.
List of locations
- In older versions of the game, when the right inventory was full, items would prop bar to the left inventory.
|Submachine 5 locations|
|Portal||Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room|
|Transporter||Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1|
|Main series||1: The Basement • 2: The Lighthouse • 3: The Loop • 4: The Lab • 5: The Root |
6: The Edge • 7: The Core • 8: The Plan • 9: The Temple • 10: The Exit
|Side series||Ancient Adventure • Future Loop Foundation • FLF • 32 Chambers • The Engine • The Explorers|
|Other games||iSubmachine • Sketch of Submachine 2|