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Submachine 5: The Root

Menu sub5

Link
Release date
January 30th 2008


Submachine 5: The Root (or Sub5) is the fifth installment of the main Submachine series.

Plot

The player starts in a different part of the lab than in Submachine 4. Mur sends a message on a computer telling the player to gather 3 wisdom gems, and then to explore the outer reaches of the net. Then the player travels to the Root - the original submachine - which is reached via the code 552 on the same portal used in Submachine 4. Then, with a new teleporter system exclusive to the root using cipher plates, the player finds connections to the lighthouse and the ancient room to collect the 2 wisdom gems there and then finds the third gem in a different location in the Root.

After finding the gems the player leaves the root and teleports to the corridor (747) and uses the gems in a machine to travel to the edge.

List of locations

Trivia

Left inventory sub5
  • In older versions of the game, when the right inventory was full, items would prop bar to the left inventory.

See also

Submachine 5 locations
Portal Dorm 38C 001 • Root base 552 • Corridor 747 • Lucky room
Transporter Root base 0,0 • Charger room 0,1 • Symbol room 0,2 • Citric acid room 1,0 • Metal box room 1,2 • Pipe room 2,0 • Ancient room 2,1
Submachine series
Main series 1: The Basement2: The Lighthouse3: The Loop4: The Lab5: The Root
6: The Edge7: The Core8: The Plan9: The Temple10: The Exit
Side series Ancient AdventureFuture Loop FoundationFLF32 ChambersThe EngineThe Explorers
Other games iSubmachineSketch of Submachine 2
Projects Submachine Universe

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