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Submachine 9: The Temple

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Submachine 9: The Temple

Sub9 menu

Release date
March 14th, 2014

Submachine 9: the Temple is the ninth game in the Submachine series; it was released on March 14th 2014.[1] The name was announced on September 28th, 2012, at the end of Submachine 8: The Plan. Work on the game begin on October 3, 2013.[2]

Development and historyEdit

On November 25, 2013, Mateusz Skutnik posted the first[3] screenshot from the game on his website.

On December 13, 2013, Skutnik announced that the game's release would be postponed until the following year due to illness.[4] He also posted the second screenshot from the game.

A third screenshot was posted on January 28, 2014.[5]

A fourth screenshot was posted on February 6, 2014.[6]

A fifth teaser was published on February 9, 2014. [7] This one included the initial sketch along with the finished room.

On February 17, 2014, Skutnik announced that the game would be released in March 2014, stated in his release notes of Daymare Town 3 HD.[8]

On March 9th, 2014, Skutnik announced on his Facebook page that the game would be finished "next week". [9] It will be released on Friday, March 14th 2014 around 8am ET.[10]

On March 14, 2014, The game was released around 8:30 UTC +8:00.[1]


The gardenEdit

Garden entrance

The first area of the game. It serves as an entrance to the temple proper.

The pyramidEdit

Pyramid red
The second area of the game. As deduced from the title, the whole structure is shaped like a pyramid with varying numbers of rooms on each "level". The pyramid even includes side rooms with "air shafts".

The templeEdit


The titular temple found buried beneath the pyramid. Contains the tombs of Murtaugh and Elizabeth as well as a giant statue of Shiva.


Map (Sub9 Small)


Trivia Edit

Player's inventory is full in Sub9.
  • This is the only Submachine so far where inventory item combination is used.
  • This Submachine has limited no more than 10 items in the player's inventory, if the player attempts to collect more than the limit, it will show "THE INVENTORY IS FULL..." with a forbidden-like sound effect.
  • Both of the above techniques have been featured in other games with the Float Engine, but never in Submachine before.

References Edit

  1. Skutnik, Mateusz (2014-02-07). Mateusz Skutnik Archive. Retrieved 2014-02-17
  3. Skutnik, Mateusz (2013-11-25). This is the first screen from new Submachine 9. Take a look:. Facebook status update. Retrieved 2013-11-25.
  4. Skutnik, Mateusz (2013-12-17). Submachine 9 will NOT be published in 2013. Mateusz Skutnik Archive. Retrieved 2013-12-17.
  5. Skutnik, Mateusz (2014-01-28). Sub 9 scr 3. Mateusz Skutnik Archive. Retrieved 2014-02-01.
  6. Skutnik, Mateusz (2014-02-06). Sub 9 scr 4. Mateusz Skutnik Archive. Retrieved 2014-02-06.
  7. Skutnik, Mateusz (2014-02-09). Sub 9 scr 5. Mateusz Skutnik Archive. Retrieved 2014-02-09.
  8. Skutnik, Mateusz (2013-02-17). Mateusz Skutnik Archive. Retrieved 2013-02-17.
  9. Skutnik, Mateusz (2014-03-09). yeah, once I finish it. Next week.. Facebook status update. Retrieved 2014-03-09.
  10. Skutnik, Mateusz (2014-03-12). 99%. No more puns, only serious business. All done, just waiting for me to push the button. I'm releasing it on FRIDAY around 8 AM ET. Don't complain about the date - it was a democratic decision, you're responsible for this one. Facebook status update. Retrieved 2014-03-12.
Submachine series
Main series 1: The Basement (iSubmachine) • 2: The Lighthouse (sketch) • 3: The Loop4: The Lab5: The Root
6: The Edge7: The Core8: The Plan9: The Temple10: The Exit
Side series Submachine Universe0: The Ancient AdventureFuture Loop Foundation32 Chambers
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