A wisdom gem (also known as ancient crystal of wisdom and energy gem) is a mysterious crystal that appears in various Submachine games. While there are many theories about the wisdom gems the only ones that seem valid are that they are an energy source of some sort. That information is confirmed by Murtaugh himself in one of his notes, where he also defines them as "artifacts engineered in the first sub-era by unknown manufacture".
Four individual gems are seen throughout the main series, two of which appear in more than one game. Nine different gems can be obtained in Submachine Universe.
Wisdom gems listEdit
Wisdom gems are listed by their names from Submachine 5:
Wisdom gem 1Edit
The wisdom gem 1 is hidden inside a metal box in the (1,2) area of the Root. The metal box is then dissolved in the acid bathtub in the (1,0) area, leaving behind wisdom gem 1. It is one of three used to power the mover. It is reappearing in Submachine 9, where it is taken away from the mover and used to open container with eighth button for the Navigator.
Wisdom gem 2Edit
The wisdom gem 2 makes its first appearance in Submachine 1 (extended), where it is called "wisdom". It is located in an hidden room inside the Basement.
Since it is originally located into the Basement it is possible that this is the same wisdom gem Murtaugh used to teleport himself from the Lighthouse to the Basement itself.
Wisdom gem 3Edit
Wisdom gem 3 makes its first appearance in the side-game Submachine 0: The Ancient Adventure; the game's only goal is actually to collect the "ancient crystal of wisdom" (another common name for the wisdom gem), hidden inside the Ancient Ruins under an Anubis statue. It glows green after the Player enters the room where it is hidden.
That gem is collected once again in Submachine 5 in the same room as in Submachine 0, accessed from the (2,1) area of the Root. This time, however, instead of floating in the middle of the room and glowing green, it seems to have exhausted the power to make it glow, and is laying flat in the bottom right rear corner of the room. It is used to power the mover.
It is unknown why the gem is still in the same place since it was supposedly taken away after its discover in Submachine 0. Possibly Mur placed it there and later in life found other wisdom gems.
There are currently 9 wisdom gems in Submachine Universe, all obtainable. When in inventory, they glow a shade of blue. Locations containing gems often have the hum of energy or machinery as part of the ambient music, suggesting that the gems are making these sounds. Removing the gems does not change the ambience, however.
Three are in 010, The Tri-Gem Room, placed in a receiver looking similar to the one in the mover, powering something above the location. These gems glow white in a pulsating form, corresponding with the 3 energy surges created towards the ceiling.
Two are in 185, The Paired Gem Room, placed in a strange looking receiver. They seem to react to each other, which illustrates the paired gem theory available in the location. The receiver is attached to two gauges, apparently showing the energy level. Both gems glow blue.
Two are in 241, The Searchlight Room, placed in receivers undoubtedly made to be used with a coil, powering the searchlights. The receivers power the portal as well; both must contain a gem or it will not function. These gems glow blue.
One is in 917, The Looping Sphere, placed in a receiver that is powering the portal. If removed, the portal becomes inoperable.
One is in 947, The Gem Harvester, placed in a harvester which is transferring it's power through the pipes. Due to a broken pipe it suffers a 20% energy loss. A Sub-bot was sent to deal with the problem. If the gem is taken, the power pipe stops arcing. It is unknown where the dripping liquid in the same room is coming from, perhaps some kind of fuel or coolant.
Apart from the above places, there are 2 more locations where a gem can be placed. Since they don't have a gem of their own, one must be taken from one of the above locations.
The first place is in 001, The Lab, behind the locked door (the key can be found in 277). It is made to be used with a coil, but a gem is an acceptable energy source, also shown by the searchlights in 241. When a gem is placed there, the display showing the clue to 613, The Void, is powered.
The second place is in 917, The Looping Sphere. The receiver looks the same as the second receiver in this location, and when a gem is placed it powers up a display showing the portal workings theory, which clues to 011, The Clockwork Corridor.
Additionally, there is non functional receiver in 859, The Collector's Room. Trying to place a wisdom gem there will have no effect.
- The Player is a wisdom gem expert.
|Submachine 1: The Basement items||Valve - Ancient coin - Fuse - Diary 1 - Spoon - Tiles (A, B, C, D) - Old pearl - Wisdom gems|